The former does a pretty decent job, but as a music lover I'm more interested in getting the best possible sound, yet also have the convenience of selecting and controlling my music from a phone or tablet, in a number of locations in the house. Let's look at the market leader, Sonos, and compare it to Yamaha's MusicCast.Īt this point I want to make a distinction between dotting a few compact wireless speakers around the house, and use of higher quality in-ceiling or in-wall speakers, or standalone speakers. Nowadays good quality wireless home sound systems are within reach of everyone. I designed and built some incredible systems (including for a certain Robbie Williams), but they were complicated and expensive. As video game music has really refined the art of storytelling through score, now, with the possibilities brought about by the new consoles, it's up to developers to rise to the challenge of how to tell stories through gameplay.When I started in the industry, independently selected and controlled music in every room was the preserve of the very rich. He believes that storytelling in games is a paramount concern, with games currently at risk of parodying films and not finding their own narrative device. However, the challenges that O'Donnell sees is less about music, and more about how developers approach games and story. They all seemed to hint that with the challenges that the last ten years of innovations has posed for them, the upcoming new generation of consoles will make the next ten years just as challenging. Perfect Cadence?Īs the panel drew to a close, the panelists were asked where they think video game music will go next. Pete Boyle of Dork Tunes (right), with Halo composer, Martin O'Donnell (left). Furthermore, it could be that digital/"chip" music is more abstract that a classical score, and hence why this genre is preferable. Reasons discussed were ones such as: with advancement of technology and games comes with a higher quality and expectation of music therefore an orchestral and filmic score is the epitome due to its high production values. However, not all that glitters is gold, and Hannigan wonders why music in video games has to be like a Hollywood orchestral score, especially as he ponders whether the only reason video game music is getting recognised is because it sounds like this. As video games are a medium that people end up spending a lot of time in, its music therefore becomes not just a bit part of the game but a big part of that individual's life. Kyd mentions that the fandom behind video game scores isn't particularly surprising. He uses this example to illustrate that their music is not mere novelty, and is having a real impact on culture as a whole. Following on from my previous comments about video game music being in a great place with concerts being performed regularly around the world, the chair of the panel, John Broomhall, asked what it actually feels like to suddenly have adoring fans spanning the globe?Īll seem to think that this was pretty great: who wouldn't!? In addition, O'Donnell, offers a charming anecdote about a fan of his who, after hearing his score for Myth: The Fallen Lords, took up learning the cello and is now majoring in the instrument at university.
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